In some games, C’Thun gets buffed so much that just playing him on turn 10 will win you the game based on the damage output he has. There are decks for each class that focus around C’Thun with minions that buff C’Thun each turn or minions that grant C’Thun taunt. He puts a minion from your deck into the battlefield at the end of the turn.Ĭ’Thun has a lot of cards that buff and modify his own stats. The last Old God is Y’Shaarj, Rage Unbound. This allows for some nice deathrattle control decks and N’Zoth has seen a lot of play in Paladin and Rogue decks. N’Zoth, the Corruptor summons each deathrattle minion that died this game. This makes for some really nice random fun. Yogg casts a spell for each spell you cast this game and the targets are chosen randomly. Then there’s my favourite card of the expansion, Yogg-Saron, Hope’s End. He deals damage equal to his attack spread across enemies when summoned and his attack gets buffed thanks to C’Thun cards. C’Thun is also a major focus in the Old Gods expansion with new mechanics and some great voice acting. C’Thun, the Old God, is a reward given to everyone in their first Old Gods pack. The Old Gods have not only entered Hearthstone with a bang but they’ve also corrupted some of the better known minions and spells. There are tentacles everywhere now right from the new game board which is just a re-skinned Stormwind to most of the new cards. Goblins and Gnomes are out but Old Gods and tentacles are in. Whispers of the Old Gods brings the four Old Gods to Hearthstone. Blizzard says it listened to the community to decide which cards to tweak. In fact certain win conditions like the Force of Nature and Savage Roar combo for Druids is now useless as the treants summoned don’t have charge. The patch also brought forth nerfs to some widely used classic cards like Blade Flurry and Big Game Hunter. Wild mode still has a lot of the same old annoying decks. Having spent a few hours a day everyday since the expansion launched in both Wild and Standard Modes, I’ve had a lot more fun playing Standard. That’s right, Naxxramas and Goblins vs Gnomes expansion card sets won’t be usable in Standard Mode – which is also going to be used in all official tournaments. When this mode was announced, I already made my peace with my golden Sludge Belchers and Dr Boom. This isn’t an ideal solution but it ensures a more dynamic game. I’ve mentioned how it’s not newcomer friendly thanks to the massive amount of cards needed to get up to speed with the current players, but standard Mode only allows you to use cards from expansions released in the current and previous calendar year in addition to the basic and classic sets. Wild Mode is the same Hearthstone you have loved or hated so far with no restrictions – standard Mode being launched is a big deal for a variety of reasons. Hearthstone is now split up into Standard and Wild modes. Before getting into the actual cards and their effects, the new game modes introduced are of utmost importance. Whispers of the Old Gods not only brings 134 cards to the fray but it also is the beginning of a new era. Eventually people either find a way to spice up tried and tested decks like zoo or freeze mage with a new card or two, or continue playing the same decks. In a lot of cases, the longevity of an expansion for Hearthstone is only really in the form of a fraction of the cards released. Each time a new expansion is released for Hearthstone, events follow a certain pattern: the first few days are full of enthusiastic players trying out new cards and streamers trying to come up with both fun and competitive decks.
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